Who I am?

I'm Guan van Zoggel, a 20-year old, first year student of Languages and Cultures of Japan at the Leiden University. Actually, I've just acquired my propedeuse, so I'm an almost-second year now. During the bachelor, I intent to focus more on the sociological aspects of both historical and modern Japanese society. So, what is this place? This portfolio is created in order to function as a portal between different websites I'm associated with one way or another. On the right, there's my personal blog "Dear My Friend", which is mainly focused on my personal experiences and critical perception at gaming. Next, there are some social networking-sites listed, feel free to add me in case we know eachother. Finally, there are two Dutch gaming-sites listed I'm currently writing for. Bashers, critical and independent, approaches gaming as serious medium. NDomain is known for its well written articles, which contains more than your daily news and the standard reviews and previews.If you want to contact me: my e-mail address is my name without spaces, followed by GMail's domain name (spam prevention of course). Thanks for reading!

~ Guan

 

Academic content:
- Zoggel, Guan van: Analysis Spirited Away. How do religious or esoteric themes function in the anime of Miyazaki Hayao, such as
Spirited Away? Could you argue that these anime are inspired by 'Shinto'? [Nov. 25th, '08] (English)

- Zoggel, Guan van: Analysis Perfect Blue. What are the sociological functions of 'cuteness' in the anime Perfect Blue? What is the
director trying to say about it? [Nov. 25th, '08] (English)

- Zoggel, Guan van: Paper "A Woman's Weapon". What if mono no ke ('spirit possession') isn't as cruel as is generally thought? What influences does this thesis have when one rereads Shikubu's Genji Monogatari? [Apr. 3th, '09] (Dutch)

- Zoggel, Guan van: Paper "Shishôsetsu". The Japanese literary genre shishôsetsu is often literally translated as 'I-novel', but then again it includes more than the German 'Ich-Roman'. To what extent is this form unique for the Japanese literature? [May 14th, '09] (Dutch)

Further researches:
- Zoggel, Guan van: Analysis No More Heroes. In what perspectives is No More Heroes more than just your average game? How does it reflect the 'otaku' culture? What intentions had Suda Goichi while developing this game?  [July 1th, 2009] (Dutch)